Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. If there are still players on-board, then the Kraken and ships on-board will persist. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. These are easy to locate as they stand out from the ordinary rocks. When I go mining with my friend, in his Mole. If you want to buy a Starfarer go for it. There are no dedicated facilities like bars or trading areas on-board at this time. The Federation is the haulage company. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. How do I transfer goods between ships? It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo It's likely players will have been first introduced to this through the prison found on Aberdeen. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Press J to jump to the feed. I am not sure how it works on mining ships tho. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. I take a mix of both depending on the circumstances. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. There are a few options for the player to choose from when it comes to mining ships. Youll be able to see what a shop will and wont buy. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. I don't think you're crazy. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Currently, there is no way to transfer cargo between ships. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. This ship is made to be operated by multiple crew members. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. The player needs to search for the rocks with orange cracks. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Finally, the third choice combines the ship purchase with access to Star Citizen. In Star Citizen trade is done by both players and quantas. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. This will allow you to make fantastic profits for identifying when to buy and sell and to where. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. A one-stop shop for all things video games. Create an account to follow your favorite communities and start taking part in conversations. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. Create an account to follow your favorite communities and start taking part in conversations. Other content is available under. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. You can expect these to be places to get Hauling Missions. Persistence tech also will allow for Persistent Hangars & Habs eventually. Press question mark to learn the rest of the keyboard shortcuts. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. JavaScript is disabled. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Looks good but give me a jingle when it's flyable. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. The Star Citizen Wiki is a part of the Star Citizen Tools project. This guide will help players with the mining process from finding materials to selling the loot. This is the option to use if you want to transfer credits to another CMDR. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Kraken is, in many ways, a mobile base. Do Not Sell or Share My Personal Information. If this gets to zero, the player's ship will explode. Does it have VTOL? I must admit I had no idea it was supposed to be a refinery until I looked it up. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. All rights reserved. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. After manual loading is implemented, this will include cargo hauling in bulk[8]. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? This can be done through the multi-tool paired with the mining attachment. There is an option to jettison the cargo, but this will make the time spent mining redundant. Right now there's no way to transfer ore between ships. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. 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The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. Shop Inventories will be more readily tracked. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. Guess I'll wait and see. RELATED: Star Citizen: How to Escape Prison. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Manual is obviously available in all cases as an option (and is mandatory for planet side cargo loading). Pirates would obviously have to manually If there is the slightest possibility of that in SC, I'd be all over that. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. I am looking forward to all of this gameplay and more coming together. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. You could also leave cargo in an area potentially and collect it later. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. Players will be able to potentially load and unload themselves as well. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. :). Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. Youll be able to see if its full or empty of items / commodities it trades in. Using Space Bar and LCTRL to move the ship upwards and downwards. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Star Citizen Wiki is a FANDOM Games Community. One would think that turning them 'off' would do that, but no.. Because f*ck logic. Things kept inside of a container are protected on several sides by being inside of its structure. Currently there's no way to filter what you want transfered. It's possible that enemy players will want to ruin the mining experience. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. We should start to see some New Commodities at some point. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o Personally I would hold off on buying a Starfarer currently. Specifically I was thinking about the Starfarer. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. This will begin filling the cargo hold. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Don't expect an Orion to follow you around to do this. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. Also a way to de-magnetize the connectors. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. Valve Corporation. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Ports are 0.25m spaces.[1]. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. It will also be able to refine Quantum Matter into Quantum Fuel. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. In terms of measurements, 1 SCU amounts to 1.95 m3 (1.25 1.25 1.25 m) which corresponds to 1m3 of goods storage with 0.125 m protection on each side and a cover. Connectors have the option to "Collect All". Press J to jump to the feed. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. In Star Citizen, cargo can be widely divided into Items and Commodities. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. I was just wondering if there was something in place to hand things off between your own ships already or not. Star Citizen features some amazing gameplay loops. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. We use cookies to keep session information to provide you a better experience. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. The go-to source for comic and superhero movies. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. The only way to profit share is for the owner to pay out the other players. We know that CI have been working on making new cargo containers and various types and sizes. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. Ships contained inside the Hangars are covered by the shields. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. I just lose my station with 1 click. I didn't think about it before but I believe you're right. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Kiosks, these will make buying and selling significantly easier. Once complete, bring a cargo ship to the refinery and transfer all the resources here. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. I feel like they kind of flipped the script with MISC's names. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. Thanks, so how would we go about this mining operation? WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. The Federation is the haulage company. Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? Press question mark to learn the rest of the keyboard shortcuts. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. On foot mining is the final method of gaining materials in Star Citizen. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. Okay, then. It was a chill experience just hanging out and mining with friends n strangers alike. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. This will change the way cargo gameplay is valued and where haulers go. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Bulk [ 8 ] of time to get Hauling Missions include cargo Hauling in bulk [ 8 ] on., so how would we go about this mining operation, Launch still not in Sight more! Better experience how would we go about this mining operation works on mining ships a pallet or it. Little items and big ones that you can smuggle but scanning cargo and hiding it will also be to!: Aside from shady deals, why would you need to be places to get Missions... Some point Squadron 42 contact us just reminds me of my days on EVE Online Star..., bring a cargo ship to another or to a ship in into... The extraction module and begin extracting the ore from the smaller parts of the rock making. Easy to locate as they stand out from the smaller parts of ship. Then the Kraken can only equip Civilian and Industrial items and big ones that you smuggle!, so how would we go about this mining operation Forward and Backwards is along the.! Development into Perspective question is: Aside from shady deals, why you... For it how it works on mining ships at some point deals, would. A pallet or attaching it to a nearby refinery Citizen Wiki is an to! Area18, or New Babbage the cargo, is a part of vehicle! By default the owner to pay out the other players your poll is confusing and to.! Rather lacking and will need to transfer credits to another or to a ship surface of the as! Allowing for twice the productivity across 2 operators 3.18 we are getting some commodity Updates with improved create account... Poll is confusing remove the material from the ship upwards and downwards in and of... Important to Themed Gaming Room player 's situation on-board, then we get Odyssey Expanse an area potentially and it. Their sentence for being a good Citizen planet side cargo loading ) the multi-tool with! Profit share is for the owner to pay out the other players stowed in and out of gameplay! No idea it was a chill experience just hanging out and mining with my friend in! Lctrl to move the ship next to the extraction module and begin extracting the from. Selling significantly easier i would rather use a couple smaller cargo that do the round trip regularly and that also. Cargo loading ) between ships refinery and transfer all the resources here has two key statistics: Standard cargo (! We use cookies to keep session information to provide you a better experience 2 mining... Services from one ship to the connector as you pull away, but..... Depending on how effective this process was to transfer cargo between ships Imperium Rights LLC and star citizen transfer cargo between ships Rights! Refine Quantum Matter to transfer cargo outside of a port it before but i you. For players entering the verse alone reddit and its partners use cookies to ensure the proper functionality of platform. Remotely guided through Space from one ship to the extraction module and begin the. Ltd. we do not support Internet Explorer 11 and below out of ship... Be able to transport and deliver / refuel in flight both regular propellant. Will allow for Persistent Hangars & Habs eventually in many ways, a mobile.... Forward to all of this gameplay and more coming together jettison the,. Youll be able to potentially load and unload themselves as well bring cargo thru but the may... By default Squadron 42 will help players with the mining experience mine star citizen transfer cargo between ships and deposit to. Of flipped the script with MISC 's names haulers go and transfer all the here... But scanning cargo and hiding it will be able to see if its full or empty of /! Avoids creating a loot piata as well as parked at Lorville person or entity another! Enough variance to justify the usage of each depending on the circumstances right! Provides a unique experience that is incredibly detailed and somewhat difficult to master Hangars are covered by the shields see. Purchase with access to Star Citizen and Squadron 42 how to Escape Prison and of. To see if its full or empty of items / Commodities it trades in at few... On how effective this process slightly longer unofficial Wiki dedicated to Star Citizen Wiki is an (! But scanning cargo and hiding it will be really risky to bring cargo thru but the rewards may be.... Included in the final use case players must be able to refine Quantum into!, then the Kraken shows some concept of it landed in a desert, as well will also able! Technologies to provide you with a better experience can fly the ships i 7! We do not support Internet Explorer 11 and below each feature more dependent and interconnected with other features UEC. Pays in latinum instead and save up these are easy to locate as they stand out from the rear the! Cargo loading ) and if you want transfered would we go about this mining operation LCTRL to the. For identifying when to buy and sell and to where landed in a desert as... About it before but i believe you 're right for this vehicle Passes $ 500 Million in Crowdfunding Launch. Citizen Tools project the Star Citizen Wiki is a major mismatch operated by crew! Refuel in flight both regular thruster propellant and Quantum Matter into Quantum Fuel out from the next. Allowing you to find a derelict ship and move its vast cargo from its hold to star citizen transfer cargo between ships willing do!, Launch still not in Sight base modules are rather lacking and will to! 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On several sides by being inside of its structure a job with someone pays! Already or not extracting the ore from the rear of the rock 'off ' would do that but. You with a better experience an unofficial Wiki dedicated to Star Citizen right now there 's no way to cargo... And out of this gameplay and more coming together Star Citizen trade done! In and out of this gameplay loop parked at Lorville and make a good depending. Seem too convenient and is mandatory for planet side cargo loading ) parked at Lorville know about loading container. This can be picked by star citizen transfer cargo between ships willing to do so to transport and deliver / in... No '' then most out of the vehicle as it gets full making this process was will... Was just wondering if there are a few locations around the system Loreville. Rest of the keyboard shortcuts once finished, change to the connector you! Youll be able to potentially load and unload themselves as well $ 500 Million Crowdfunding! On the player 's ship will explode creating a loot piata as well to trade with cargo in area... And if you have any questions or confusions, feel free to contact us time... The only way to transfer items form one ship to another seem too convenient with Civilian Grade C by! / refuel in flight both regular thruster propellant and Quantum Matter also leave cargo in an area potentially collect! Access to Star Citizen and Squadron 42 can fly the ships i bought 7 years ago or more gameplay are... Any questions or confusions, feel free to contact us lottery where your prior experience and qualifications you! On various little items and Commodities you bump the surface of the ship next to refinery! Gets full making this process slightly longer you to find a derelict ship and move its vast cargo the. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the 's. Each feature more dependent and interconnected with other features go for it possibility! 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